Here we present some of the data used to generate versions v2 and v3 during Phase 2.
If you're looking for results for the GEQ and Panas (Phase 3), please click here.
We fragmented each level into smaller challenges, totaling 18 challenges. Participants responded in a 5 item Likert scale how difficult was each challenge, ranging from 1 ("Too easy") to 5 ("Too Hard"). We compare the results from the Likert scales with the designers' expectations (cells marked gray).
By syncing timestamps, we can see replays of gameplay sessions and change colors of portions of the screen according to where players were looking at the time. The colored portion represents to which portion a player is looking to. The black one represents the portion a player was not looking to. This visualization, however, is only suitable for specific segments of gameplay. Some full replays might last hours, therefore requiring an unreasonably long time to watch.
To better understand overall behavior, we developed a visualization that aggregated for all users every variable relevant for this research:
The data used to generate these visualizations can be accessed below. The data is organized as follows: first column shows the timestamp, second column shows the XY coordinates, and the third column shows to which screen the user was looking at (1 = up, 2 = down).
Screenshots showing every generated visualization are available below.