About Me
I’m a passionate game developer, blending my expertise in UX design with creativity to craft high-quality, innovative multimedia experiences.
My work spans a variety of areas, including mixed reality, augmented reality, simulators, and serious games. I pursue innovation and strive to create engaging and meaningful interactions that push the boundaries of what’s possible.
Here are a few curiosities about myself outside work:
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👶🏻 I love spending time with my wonderful wife and baby girl.
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📚 Studying more about software engineering, computer graphics, and user experience.
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🎵 One day I will compose my own video game music!
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🎮 Avid gamer and collector.
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🏋️♂️ Trying to get back to CrossFit and gym.
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🕹️ Former competitive Smash Bros. player (main Ness).
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💀 Often known as “that Mono Black guy” by fellow MtG Commander players.
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👾 Some of my all-time favorite games: Metroid Prime, Golden Sun, Celeste, Super Meat Boy, NieR: Automata, Shin Megami Tensei IV.
Software Development Engineer II
AWS Brazil, 2021 — present
Developed WebGL games such as Cloud Quest and Escape Room. Redesigned Cloud Quest's UX. Crafted puzzles and environments for Escape Room. Implemented a scalable localization system. Mentored team members in computer graphics and user experience, enhancing troubleshooting skills.
Software Developer and Researcher Jr.
Instituto Atlântico, 2020 — 2021
Created an augmented reality application for a major electricity company's operations. Worked on a Three.js-based 3D printing visualizer. Actively engaged in the Computer Graphics study club, delivering lectures and contributing to multiple research projects.
Student
Universidade 7 de Setembro, 2018 — 2020
Specialization Course - Mobile Development.
Student
Universidade Federal do Ceará, 2018 — 2020
Master's Degree - Computer Science.
Software Developer Jr.
Advance Comunicação, 2016 — 2018
Designed, developed, published, and monitored post-release multiple puzzle games to assess the local gaming market's viability.
Software Developer Jr.
Crearetech, 2015 — 2015
Enhanced XSS, a cost-effective mixed-reality shooting simulator designed to train the local police force.
Research Assistant
GEM Lab, 2014 — 2014
Assisted in the design, development, and execution of Beach Pong, a mixed-reality multiplayer game showcased at an art event. Contributed to subsequent research papers.
Visiting Student
Dalhousie University, 2014 — 2014
Exchange program - Computer Science.
Student
Universidade Federal do Ceará, 2014 — 2017
Bachelor's Degree - Systems and Digital Media.